Friday, 12 May 2017

Type Writer

Type Writer

At this point in the project I thought it would be a good time to start work on the main narrative item for the scene, the type writer. For this piece I had already gathered some references for what I wanted to make. I did some extra research looking into the mechanisms and how the machine functions as well before I started modelling because I wanted to get an idea of how many different parts I was going to need to make. For this asset I will use an x2048 UV scale and due to high amounts of detail I will aim for 4,000 Tris.




Process

To start with I blocked out the type writers separate objects so I knew how many pieces I was going to need and what can be duplicated. To make the keys I made 4 different lever mechanisms for under the keys on the separate levels. All the edges for the keys are the same and I duplicated 46 separate UV’s for the tops of the keys.

 
Once I had the high and low poly objects for each individual piece of the type writer I baked it out and took it into Substance Painter. I did all the texturing apart from the letters on the keys, paint on the front of the type writer and the writer on the paper which I did in Photoshop. In Photoshop I made the albedo map and then duplicated it across to the roughness and metallic maps so that the values are correct for the paint.

 



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