Type Writer
At this point in the project I thought it would be a good
time to start work on the main narrative item for the scene, the type writer.
For this piece I had already gathered some references for what I wanted to
make. I did some extra research looking into the mechanisms and how the machine
functions as well before I started modelling because I wanted to get an idea of
how many different parts I was going to need to make. For this asset I will use
an x2048 UV scale and due to high amounts of detail I will aim for 4,000 Tris.
Process
To start with I blocked out the type
writers separate objects so I knew how many pieces I was going to need and what
can be duplicated. To make the keys I made 4 different lever mechanisms for
under the keys on the separate levels. All the edges for the keys are the same
and I duplicated 46 separate UV’s for the tops of the keys.
Once I had the high and low poly
objects for each individual piece of the type writer I baked it out and took it
into Substance Painter. I did all the texturing apart from the letters on the
keys, paint on the front of the type writer and the writer on the paper which I
did in Photoshop. In Photoshop I made the albedo map and then duplicated it
across to the roughness and metallic maps so that the values are correct for
the paint.




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