Friday, 12 May 2017

Steamer Trunk

Steamer Trunk

The next asset that I decided to make would be the steamer trunk. This is an item that is well travelled and one that the character has used for a long time. For this particular asset I had already gathered some references in the last unit, and so I took inspiration from a variety of them and started modelling in Maya. This piece will also be x2048 and should be no more than 3,000 Tris.


Process

The main reference I used for this piece was the middle top picture. I really liked the design of this one and seemed very fitting for time period. Although I will be using this as a reference there will be many changes in the final product.


For this asset I did the majority of the modelling In Maya, accept for the draw handles. I used zBrush for the handles because I wanted to get a fancier, intricate design on them.

Texturing

I have started doing my normal and A/O baking in Substance Painter as opposed to xNormal now as it seems to be faster and more consistent for me. Once I had the maps baked out I started work on the texturing. I wanted to get a nice range of different materials for this piece to put some contrast in the roughness. In the end I decided to go with a wooden base, iron trim and structure with brass handle bases. Also as this is meant to be a very well used and warn trunk I added plenty of damage variants and dirt build up.


















No comments:

Post a Comment