Steamer Trunk
The next asset that I decided to make would be the steamer
trunk. This is an item that is well travelled and one that the character has
used for a long time. For this particular asset I had already gathered some
references in the last unit, and so I took inspiration from a variety of them
and started modelling in Maya. This piece will also be x2048 and should be no
more than 3,000 Tris.
Process
The main reference I used for this piece was the middle top
picture. I really liked the design of this one and seemed very fitting for time
period. Although I will be using this as a reference there will be many changes
in the final product.
For this asset I did the majority of
the modelling In Maya, accept for the draw handles. I used zBrush for the
handles because I wanted to get a fancier, intricate design on them.
Texturing
I have started doing my normal and
A/O baking in Substance Painter as opposed to xNormal now as it seems to be faster and more
consistent for me. Once I had the maps baked out I started work on the
texturing. I wanted to get a nice range of different materials for this piece
to put some contrast in the roughness. In the end I decided to go with a wooden
base, iron trim and structure with brass handle bases. Also as this is meant to
be a very well used and warn trunk I added plenty of damage variants and dirt
build up.




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