Bed frame and mattress
Now that all the structural pieces
have been made it was time to move back to making assets to fill up the room.
As I was aiming to make the larger assets first I decided to start work on the
bed frame and mattress that will go in the corner of the room. To start with I
gathered a bunch of examples as reference so I could decide on a design. This
piece will be an x2048 UV scale and I will aim for it to be no more than 2000
Tris although this can change depending on the design.
Process
Once I had an idea of a design and dimensions I started work
modelling in Maya. To be efficient as possible I made the bed frame using lots
of procedural parts. By doing this I can get the most out of the UV space as by
duplicating the separate parts they will be using up less space. For the bed I
made 10 separate pieces, then baked them out in xNormal.
For this piece I wanted to go for an old painted metal frame
with chipped paint and rust. By using Substance painter and a combination of
different techniques such as generators and free hand painting.
The next thing to do was create the mattress to sit on top of
the frame. For this I created the pattern for the buttons in Maya and then took
it into zBrush to make it less uniform in shape by making it more wavy and old.
I then baked this out and took it into Substance painter to texture, by adding
stains and dirt it was easy to add some age.



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