Friday, 12 May 2017

Bed

Bed frame and mattress


Now that all the structural pieces have been made it was time to move back to making assets to fill up the room. As I was aiming to make the larger assets first I decided to start work on the bed frame and mattress that will go in the corner of the room. To start with I gathered a bunch of examples as reference so I could decide on a design. This piece will be an x2048 UV scale and I will aim for it to be no more than 2000 Tris although this can change depending on the design.

Process

Once I had an idea of a design and dimensions I started work modelling in Maya. To be efficient as possible I made the bed frame using lots of procedural parts. By doing this I can get the most out of the UV space as by duplicating the separate parts they will be using up less space. For the bed I made 10 separate pieces, then baked them out in xNormal.


For this piece I wanted to go for an old painted metal frame with chipped paint and rust. By using Substance painter and a combination of different techniques such as generators and free hand painting.

The next thing to do was create the mattress to sit on top of the frame. For this I created the pattern for the buttons in Maya and then took it into zBrush to make it less uniform in shape by making it more wavy and old. I then baked this out and took it into Substance painter to texture, by adding stains and dirt it was easy to add some age.


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