Monday, 19 January 2015

IDEA #1 CREATION

IDEA #1 - CTHULHU

To start off this model I used a 'Dynawax' sphere. Using both the default and the move brush I made basic form for the shape of the head and tentacles.




The next step was to add the details to the face and also adding more tentacles as well as a torso. As the idea for this model was not full body I decided to keep it to this height.




Finally I wanted to add some wings, using the inspiration from both the mythical creature and bats I came up with this design. This took longer than expected because I had never used sub tools before.






Overall I am very happy with this model as it is the first thing I have ever made in zBrush. There are a few changes I will need to make to this if I am going to make this into  a final gargoyle piece. For example it would be too fragile and in the real world it would most likely break. I can get around this problem by expanding the chest and allowing the tentacles to rest against it for structural integrity. This would be attached to the side of the wall by the back of the torso and the wings, as a gargoyle the water spout would be through the mouth.

Sunday, 18 January 2015

MY IDEAS - MOOD BOARDS

Mood Boards

Gargoyles



Textures




Idea 1

The first idea I had was originally inspired through the idea of doing a squid or an octopus. After doing some quick searches I came across the mythical creature 'Cthulhu'. From this I collected some images and did some research around what I though either 'looked cool' or would go along with it. All of the images within this mood board will be incorporated in my concepts and model that follow. I really like this idea, but my only concern is whether or not it is tangible purely because its a gargoyle. If I go along with idea I will have to think in detail about posture and material as tentacles if made from stone would quickly break or snap off. This further brings me onto the idea of age, maybe it could be old and dilapidated?


Cthulhu Search


Idea 2

For my second idea I started looking into alligators and crocodiles. I really liked this idea for a gargoyle purely for aesthetics. The idea of having spikes and big teeth is something that wouldn't just look good but also would be a lot of fun to model. The idea wont look identical to a crocodile as other ideas will be implemented and or exaggerated. Furthermore in terms of posture id love to design it so that it is either leaning over or climbing down the side of the wall, this would also help with the physics in terms of the water spout. I chose the picture of the lizard on the wall because I liked the position and posture. 



Idea 3

The third idea that I had was influenced by Medusa and hydra. Im not quite sure where I am going with this in terms of a gargoyle but I really like the concept, it came from and early idea I had with the octopus which was the fact I wanted to create something that wrapped around the water spout for example tentacles. In terms of that I have gone with this. I collected some images of snakes as reference but also of there fangs as I like to exaggerate different aspects of my concepts.  



Tuesday, 6 January 2015

BA2 - Brief and introduction. What are we doing?

Today we were given our brief! and overall the project that we will be working on over the next 7 weeks. Essentially we have to create a gargoyle as a final piece that has been designed in zBrush. Furthermore we need to show all of our workings, research, iterations etc.

The final gargoyle piece has to fit the specifications of a current gen console (PS4, Xbox One or PC). It is not to be articulated or animated in any way. In this model we have to show efficient topology and it has to be textured.