Friday, 12 May 2017

Structural Elements

Beams and planks

Before I continued with creating more prop type assets I started work on creating the structural wood elements for the scene. This included creating the central beam and some planks to use around the room. For these I wanted to do them in the same style and pipeline as I did with the steps on the stairs using zBrush as I was happy with how that style turned out previously. For these pieces I used a single X2048 UV map.

Process


To create these pieces I modelled out the low poly blocks in Maya and took them into zBrush. As before I used basic brushes and smoothing to sculpt some grain and flow of the wood. I baked these out in xNormal and took them into substance painter. Once again this involved using generators to add some dirt and wear. Throughout the process of completing this asset I was thinking about how these pieces would go together structurally.   

The last thing to do was to add them to the scene to add some structure to the room. Once I had brought these into UE4 I put the beam in place and then duplicated the same plank multiple times around the room, each time changing the scale and rotation each time meaning that I can get multiple variations out of the same asset.

Floorboards

The final step for making the wooden structural elements in the scene was to make the floorboards for the ceiling in the scene. As I really like the finish of the wood through the technique I have been using before, I decided to use the same process again for these. Once again I am going to use a x2048 UV scale.

Process

Once again I used the same process of using zBrush to make the high poly. I made 2 separate floorboards for the scene. By doing this I can duplicate them in 4 different ways giving 8 different variation and allowing me to avoid any repetition.


Once I had these in place it was time to work on the lighting. For this I used a directional light and created some light shafts and bloom from it in order to make the god rays. Once these were in a tweaked the values and colour.

 


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