Friday, 12 May 2017

Coal Bucket

Coal Bucket

The next thing for me to make is to fill the space between the chest and the boiler. To do this I am going to create a coal bucket with coal to help fill up that area. For this I found a solid reference to go from, which was a common design for this era in Germany. I also want to create some coal to go with it to make the bucket look full and to spread around it on the floor.


Process

For the modelling process I made the entire bucket in Maya but decided to make the coal in zBrush because they are difficult shapes and would be much easier to achieve in zBrush. I made 3 separate pieces of coal which were all drastically different. Once they were modelled I spread them around in the bottom of the bucket so that I could bake them across. As well as having coal baked to the normal on the bottom of the inside of the bucket I also added some of the modelled pieces into the bucket. By combining the geometry with the normal map I should achieve the look of a deep and full coal bucket because the normal should show through the gaps in the geometry on top.

 

Texturing

To texture this piece I took the model and the coal into Substance Painter. This asset is a very dirty, damaged and well used piece so most of the time texturing went into making the dirt and damage.
Once the asset and coal was textured I took them into UE4 and arranged the coal on the ground in the scene near the bucket.


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