Lamp
The next asset that I wanted to
create for the scene was the lamp that would be situated on the desk in the
corner. I wanted to make this next as it would allow me to finalise the
lighting in the room for the assets that are in it so far. I found a good set
of references for a lamp design from that period and so used that to base my
model on. To make this asset I knew that I had to use 2 separate UV maps as I
would be making glass for the bulb and the lamp. I decided that I was going to
make the lamp in x2048 and the glass in x1024. The lamp should be no more than 2,000 Tris.
Process
I modelled out both the glass and the
metal lamp together as different objects and materials. Once the maps were
baked out for the metal lamp I textured everything in Substance Painter. To
make the glass I create the albedo and the roughness in substance but created
the glass material in UE4. Once this was in place in the scene I could get to
work on fixing the lighting by making it darker and making this lamp and the
light at the top of the stairs the 2 main light sources.


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