Door
ow that the main bottom area was coming along nicely I
decided it was time to finish the area at the top of the stairs by making the
door. For this I collected some references of some different styles and designs
and ended up basing my design off the far right example. This piece will be
very low poly and I will use an x2048 UV map.
Process
To make the door I modelled it in Maya, and baked and
textured it in substance designer. I modelled the frame and the door together
as it won’t be opening in this scene. When it came to adding dirt and damage I
added some scratched around the handle and at the bottom with some grime. Once
the asset was finished, all that was left was to take it into UE4 and add it to
the scene.


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