Friday, 12 May 2017

Pillows

Pillows

The next asset that I decided to make was a pillow to lay on the bed. I wanted to create an old well used pillow, and to do this I decided that I needed to use nCloth in Maya. I found a reference of a design and pillow type that I liked and started the modelling process. This will be a very low poly asset and I will use an x1024 texture size.

 

Process

To start this I made a very basic pillow shape and smoothed it out lots of geometry. Once I had this shape I started using the nCloth functions to collapse it on itself to give it the old, saggy, well-worn look.

For the texturing I took it into substance painter and used a fabric material as a base. I then painted blue stripes over the top and added some stains. Once this asset was made I took it into UE4, and duplicated them on the bed to fill the space.



No comments:

Post a Comment