Pillows
The next asset that I decided to make
was a pillow to lay on the bed. I wanted to create an old well used pillow, and
to do this I decided that I needed to use nCloth in Maya. I found a reference
of a design and pillow type that I liked and started the modelling process.
This will be a very low poly asset and I will use an x1024 texture size.
Process
To start this I made a very basic pillow shape and smoothed
it out lots of geometry. Once I had this shape I started using the nCloth
functions to collapse it on itself to give it the old, saggy, well-worn look.
For the texturing I took it into substance painter and used a
fabric material as a base. I then painted blue stripes over the top and added
some stains. Once this asset was made I took it into UE4, and duplicated them
on the bed to fill the space.


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