Bottles and cans
The next thing for me to make were
the smaller assets such as cans of food rations and some empty glass bottles. I
found references for the kinds of food and cans that were used in Germany
during WW2. These are going to be very low topology assets and I am going to
use an x512 texture scale for both the cans and the bottles.
Process
For these cans and bottles I made 2 variants of each. To make
the cans I modelled in Maya and baked in Substance Painter. I then textured the metal and
the paper for the outside of the can. To finish off the texturing I took text
from photo references into Photoshop and created the albedo and roughness maps
for them. For the bottles I made a simple albedo and roughness map in substance
and created the rest of the material in UE4.
Rug
Now that I had added something to the wall it was time to try and
break up the space on the floor. To do this I decided to create an ornate rug.
To do this I collected a variety of different rug designs and chose one that
was good enough quality image and was fitting for the scene and time period.
To create the rug I simply took the image into Maya, traced,
unwrapped the UV and took the snapshot into Photoshop for texturing the albedo.
The last thing to do now was to create the normal map in Substance Painter and
bring the asset into the scene.
Lightbulbs
As one of the main light sources in the scene is coming from
the top of the stairs it was time to create the lightbulbs and wires to go with
them. To make the lightbulbs I used 2 different materials, both on an x512
scale.
Process
To start with I modelled out the
lightbulb for the top of the sitars with a basic wire to go with it. To add to
the composition of the room downstairs I also decided to create a lightbulb to
hang from the ceiling as currently the floorboards are blank. For this asset I made
it so the wire would hang down from the ceiling to add some character and history.
Paper and Documents
To carry on with trying to fill up a bit of wall space I started
work on collecting some more images that I could use to portray some narrative to
the scene. To do so I gathered some old postcards, passport, map of Europe,
random documents and blueprints.
As the postcards and the smaller documents were the same
shape I could use the same x2048 UV twice for these images. Once these were
finished it was just a matter of adding them to the scene.