Lighting
For my scene I want to be able to build a strong atmosphere.
To do this my main idea was to have light coming through the floor boards as
god rays. For reference to this I looked into a range of examples such as in;
film noir, games and real life. Within film noir shadows and lighting were one
of the most important aspects and stripes of light were a very common technique
used to portray different affects within a scene.This is a technique which I wish to recreate for my scene
in UE4.
Visualization
Once I had created a
basic block-out in Maya using very low topology models. I then furtherly
created the floorboards and a room above so I could visualise some ideas for a
basic lighting setup. I really wanted to have light coming through the
floorboards above as god rays. So I did some quick renders with mental ray to
see how the scene would look with this effect.
Once I had a decent block out and idea for the room and how
It would look like lit. I went into UE4 to try replicate the effect of these
god rays. By using a directional light and some dust particles I was able to
get a decent feel for the room and test how it will work in my final scene.
I
tried to experiment with a range of colours. In this scene there will be 2
light sources. A lamp, and primarily a light bulb hanging in the room above
giving off these rays, but I wanted to see the effects of portraying a much
colder feel to the scene with blues instead of yellows
Now I set a basic lighting set up I brought in some of the
models that I have made for this scene to see how they look in the lighting. I
created a 6ft (183cm) tall cylinder within UE4 so I could get the scaling
correct for the assets I brought in. Using this a reference I could get the
sizing right so the assets don’t look wrong and out of place.









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