Chair
At this point of the process I had
my lighting done and started putting my scene together with the pieces that I
had already made. As there was still some time to make another asset for this
project before deadline I decided to start work on a chair that would fit well
with the desk. I started looking into furniture from late 1800’s Europe and
came across a style that I really liked and feel that it suited the scene well.
During my research I found a chair
that suited perfectly for what I wanted to do and had some really good, high
quality reference photos for me to base it off. Using these I modelled the
individual pieces, high and low ready for baking.
For this piece I baked the normal
map out using xNormal, then rebuilt the chair in Maya and baked out an Ambient
Occlusion map within substance Painter. Doing it this way I will be able to get
a baked occlusion between the pieces, where as previously I would have done
this while the pieces were separate. The result came out a lot better than it
would have it I had continued doing it in xNormal.
Once again I textured this piece in
Substance painter. As this piece was old and well used creating the damage took
some time. Creating wear showing things like; material showing through
underneath the leather seat, dirt build up and scratches. I also couldn’t
decide on a colour, so I created a Green and a Red version to ask my peers what
they preferred, they said red.
Asset Sheet




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