Wednesday, 11 January 2017

Chair Asset

Chair

At this point of the process I had my lighting done and started putting my scene together with the pieces that I had already made. As there was still some time to make another asset for this project before deadline I decided to start work on a chair that would fit well with the desk. I started looking into furniture from late 1800’s Europe and came across a style that I really liked and feel that it suited the scene well.


During my research I found a chair that suited perfectly for what I wanted to do and had some really good, high quality reference photos for me to base it off. Using these I modelled the individual pieces, high and low ready for baking.



For this piece I baked the normal map out using xNormal, then rebuilt the chair in Maya and baked out an Ambient Occlusion map within substance Painter. Doing it this way I will be able to get a baked occlusion between the pieces, where as previously I would have done this while the pieces were separate. The result came out a lot better than it would have it I had continued doing it in xNormal. 


Once again I textured this piece in Substance painter. As this piece was old and well used creating the damage took some time. Creating wear showing things like; material showing through underneath the leather seat, dirt build up and scratches. I also couldn’t decide on a colour, so I created a Green and a Red version to ask my peers what they preferred, they said red. 



Asset Sheet






No comments:

Post a Comment