Block-out
To start my block out I went into Maya and created a 2:1
scale room and made very low topology assets resembling the main, larger pieces
within the environment. I did this by going through my list of assets that I
wanted to make and chose around a dozen of them that would work well for
allowing me to visualise the scene.
These are the assets that I chose to
begin modelling for the block-out. They are not so much narrative based and
more to build up some structure by thinking of the larger assets first. I did
not put very much detail into these pieces as at this point I only need to
worry about basic form and the layout.


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