Wednesday, 11 January 2017

Block-out

Block-out


To start my block out I went into Maya and created a 2:1 scale room and made very low topology assets resembling the main, larger pieces within the environment. I did this by going through my list of assets that I wanted to make and chose around a dozen of them that would work well for allowing me to visualise the scene.


These are the assets that I chose to begin modelling for the block-out. They are not so much narrative based and more to build up some structure by thinking of the larger assets first. I did not put very much detail into these pieces as at this point I only need to worry about basic form and the layout.





























No comments:

Post a Comment