Propp's theories
Haroun and the sea of stories can directly relate o props
structural analysis of stories. In Propp’s first point which is ‘a member of
family absents himself from home’ can relate to early on in the book where
Haroun’s mother leaves home and runs away with Mr. Sengupta. Furthermore Propp
also claims that ‘the hero is transferred, delivered or led to an object of
search’ within this particular story Haroun is led to the sea of stories and to
stop Khattam-Shud from which is the villain in the book.
Another one of Propp’s theories is ‘the spheres of action’.
He claimed that every character in a story fitted into 8 separate categories,
although some may overlap into more than one. You can make a successful
character design as long as you make sure it fits into one of the categories
that he has made. Through this it means that who the character actually is doesn’t
count for the entirety of the individual, it’s a balance of both aesthetics and
meaning. This relates directly to game design as the focal point of a character
may well be the looks, but there is always deeper meaning. In some games you
can often interchange both the personality and the aesthetics of the
protagonist. But even through doing this he is still going to be in the same
category within ‘the spheres of action’. As long as you use this theory as a
guideline to the building of a character then it should be a successful
creation.
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