Friday, 8 May 2015

CS THEORY - ENTRY TICKET #2

Character Design – Composition and Basic Shapes.

Essentially in the article the main and most important thing with character design is composition. It starts off with the basics and slowly progresses through all the different stages of a characters development.
Starting with basic shapes and their meanings you can start to build an idea of the characters. With circles tending to be the good guys through to triangles as bad, evil or generally the enemy. This is portrayed very well through Mario and Wario. With Mario’s overall design being circular through his body and overall aesthetics. On the other hand Wario is more triangular in nature, generally all of the enemies in the Mario series have these appearances.
How a character is portrayed is within more than just aesthetic appearance. Animation techniques, camera angles and UI is used in a similar way. Through using basic shapes to connote different effects the player gets an immediate understanding of the character.

Another way that game developer can create personality to a game or character is through movement within the game itself. A prime example of this is Gears Of War which is used in this article to portray the style of the game. Once again using basic shapes, in this case triangles, they create the map layout to be sharp with many tight corners to manoeuvre around. On the other side of the scale they use the example of Journey which has a very smooth and soft animation and the map itself is very free and gives the player the ability to roam. With these techniques you can clearly see how they have used the ideology of basic shaped to connote different emotions and effects within games. 

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