Sunday, 1 February 2015

IDEA #1 CTHULHU PROGRESSION

As this is going to be my final piece I have added a lot more to the model. For example Limbs and a lot of detail. Furthermore I have broken the symmetry as this gives it some character.
As well as adding all the detail I have further managed to get the model from being 4.44 million polys to 45 thousand.




Now that I am at a point where I am happy with it I have decided to experiment with blender. I exported the .obj and used blenders ivy gen. I have used this before and it works really well. I am extremely happy with the progression of this.


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