Tuesday, 13 October 2015

My Game Idea

Mechanics

For the finite form of my game idea I have kept the same game mechanics as before in my previous idea. So for this I have decided to keep the idea of having 2 different visions of the same character (First Person and Sidescroller). You switch between these modes during different challenges as sections in the game.

Story 

The game itself is about an concious incoplete character that is stuck in his own game in UE4. Throughout the game he traverses through different levels and completes different challenges in alternate modes. For example one of the levels will be a side scrolling platformer based within blueprint. He will jump through from one end to the other accross his own character code. this will involve different challeneges such as moving platforms (nodes) and broken connections. As well as this there will be enemy AI attacking you. As the game progresses you become more complete and start to understand yourself, the enemy and the game that you are actually trapped inside. At the start the character is a wireframe, as the game moves on you start to build up and have more and more abilities, going through the different stages of production until you become a finished character. At first you are blind and disorientated to the surroundings but then you understand the universe that you are a part of.

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