Mechanics
For the finite form of my game idea I have kept the same game mechanics as before in my previous idea. So for this I have decided to keep the idea of having 2 different visions of the same character (First Person and Sidescroller). You switch between these modes during different challenges as sections in the game.
Story
The game itself is about an concious incoplete character that is stuck in his own game in UE4. Throughout the game he traverses through different levels and completes different challenges in alternate modes. For example one of the levels will be a side scrolling platformer based within blueprint. He will jump through from one end to the other accross his own character code. this will involve different challeneges such as moving platforms (nodes) and broken connections. As well as this there will be enemy AI attacking you. As the game progresses you become more complete and start to understand yourself, the enemy and the game that you are actually trapped inside. At the start the character is a wireframe, as the game moves on you start to build up and have more and more abilities, going through the different stages of production until you become a finished character. At first you are blind and disorientated to the surroundings but then you understand the universe that you are a part of.
Tuesday, 13 October 2015
Friday, 9 October 2015
Ideas Research
My game ideas
Genre
When thinking of an idea for my game I had to think of too
things. Firstly the game itself, and secondly what is actually achievable.
Before doing research I immediately thought that I was going to create and FPS
(First Person Shooter), but I wanted to create something less generic. After
doing my research and sifting through multiple ideas I came up with the concept
of merging both a 2.5D side scroller and FPS into the same world.
Research - Game ideas
I generated some ideas using " http://dopitch.eatcreatesleep.net " Which essentially is a random game generator. Using different factors and multiple completely different games it merges them into one and creates games that are completely new. Through this I picked 10 that could work. A couple that I likes were; Fallout mixed with Jurassic Park and Bioshock meets Doritos crash course. These kinds of simple ideas gave me a lot of inspiration for my game design.

This concept work by having different points of view of your
character depending on what the task at hand is for the player. For example
when there is a challenge or an environment that needs to be traversed through
then you would be in a fixed side on camera position. But if you go through a
room and have to search for an object, or get confronted and have to
participate in conflict then the POV of the player would switch into FPS.
Story
The back story for this game has a steam punk theme set in
the early 1900’s and I will support this through the overall aesthetic within
the game. The game will include a mixture of first person combat and
challenging environments. Furthermore I think a key for the game would be to
include multiple routes and areas and create the level into a maze.
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